Open Alpha
  • About
  • Projects
    • Fall 2020
    • Spring 2020
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Where great games start.

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o·pen al·pha

/ōpən alfə/
noun
a cycle of testing a game in an early stage, wherein the test group is much larger than that of closed testing and typically open to anyone who is interested.

Our Mission

Bring a game from conception to an open-alpha release each development cycle (semester/year)

Build games with awesome people.

That's the idea Open Alpha was founded on. As a member, you'll make games with fellow students from the world's best games school.  You'll bring your own talent and vision to a real-world project in an exciting and fast-paced development environment. And best of all, you'll join the tight-knit Open Alpha family and partake in awesome community events throughout the semester.

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Renowned for talent across the board. Let's use that.

Meet the Board

Individuals passionate about making incredible player experiences

Charlie Feuerborn
​Co-President

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10-year Dungeons and Dragons player
1500 hours on Counter Strike: Global Offensive
3 Minecraft Adventure Maps (redstone wizard)


Colin Spiridonov
​Co-President

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A 100% fair Dungeon Master
Knows, like, a lot of Pokemon
Plays Celeste on Assist Mode and still can't win

Rachel Yu
​Vice President, Marketing

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Draws a lot
Did a lot of research in attempt to be the best at Mario Kart (I'm not)
Trying very hard to get better at Smash

Alaina Palmer
​Vice President, Technology

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15-year Pokemon player
900 hours on Dragon Age: Inquisition
​Avid consumer of indie horror RPGs

Sam Mehdi
Vice President, Finance

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Elder Scrolls Fanatic
Still plays Pokémon Go
Regrets ever playing League of Legends


Alisa Chen
Vice President, People

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Obsessed with Cats (the movie)
Has bad stress management
In the Greatest Marching Band in the Universe Ever


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  • About
  • Projects
    • Fall 2020
    • Spring 2020
  • Apply