OPEN ALPHA
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Where great games start.

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o·pen al·pha

/ōpən alfə/
noun
a cycle of testing a game in an early stage, wherein the test group is much larger than that of closed testing and typically open to anyone who is interested.

Our Mission

Bring a game from conception to an open-alpha release each semester.

Build games with awesome people.

That's the idea Open Alpha was founded on. As a member, you'll make games with fellow students from the world's best games school.  You'll bring your own talent and vision to a real-world project in an exciting and fast-paced development environment. And best of all, you'll join the tight-knit Open Alpha family and partake in awesome community events throughout the semester.

​Events at Open Alpha

At Open Alpha, we care about more than just making games—we’re here to build a thriving community of game developers who learn, create, and have fun together. Below is a photo gallery of some examples of events we've hosted in the past! Hover over each picture for a caption.
OA members playing Monopoly Cheaters Edition during game night!
Brainstorming ideas for the name and logo of Cohort 10 ;)
Ctrl + Alt + Create, a mini game jam fostering collaboration (and competition) amongst OA members!
Cohort 11 posing for a picture during retreat to Lake Arrowhead (in the middle of a hike).
Group field trip to Round1 Arcade
Quick boba run to Pot of Cha

Voices from Open Alpha: Meet The Teams

Design
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"My favorite part of design is seeing everyone's designs come to life and collaborating with creatives! I also love riffing with others on ideas; everyone just clicks and we have an amazing mental connection." - Azam

"It's really fun! I feel very included and its a close family. I feel like my ideas are very heard. The design leads are nice - sometimes. I like how well we communicate with the other teams. Design has a motto: to be cringe is to be free." - Brianna

"I think design is really fun. We all get to share our ideas and work together to create a beautiful project. I love seeing everyone's different perspectives and ideas. I love being a design lead because I get to guide all the conversations we have. Sometimes it can get a little hectic, and sometimes we go a little off topic, but that's always really fun. Plus, we rein it back in and always complete our tasks. It's just a lot of fun!" - Sophia
Art
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"I love seeing everything come to form, and seeing the members talk to each other and befriend each other! I love drawing." - LiAn

"Art makes the game come to life. You get to pick how the game looks and collaborate with others!" - Niem
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"I feel like it's a very wholesome and welcoming community. I think we get a lot of creative control over how the game looks, and I really like playing drawing games as team bonding. Even though we are assigned tasks, we get to add our own creative interpretation on how a specific asset will look. As a game design major, I don't always make a lot of art for games since I'm doing design/programming, but being in art for OA lets me see a different aspect of game development." - Chenyen

"I like art because we have a lot of control over how the game looks. It's pretty low stakes but everyone is still passionate about art! I haven't done pixel art before, so I like how I'm getting more experience with that and experimenting with different art styles. I learned a lot about making assets, like resizing and creating a cohesive style that aligns with the vision of the game." - Addy
Sound​
"It's the smallest team, and it's the most tight knit too! I love being part of a really strong community within OA. It's also a huge undertaking because we do everything from sound design to composition to voice acting, so we grow really close in the process". - Dayton

"We all know each other better. Together we are stupendous and we make sounds! We make some of the sounds of all time. As a small team, we know our strengths and weaknesses. Even though I'm a sound lead, I feel like we all have mutual respect for each other and are on equal footing. A super unique experience! Also if you are a voice actor please apply." - Hazel

"We are a force to be reckoned with. We work behind the scenes because we create things that people don't notice but often have the most profound impact." - Edward

"We are the sound-tastic six." - Daniel


Programming
"Everyone has different programming backgrounds. My favorite part of being on programming is getting to approach coding from a different perspective while working with others on the programming team that have different levels of experience." - Cathelina

"It's chill, I've had some really good experiences. Everyone is so nice and I feel like my programming mentors help simplify it so that I can understand and learn. Overall I love the community and I learned how to use Unity and work with other people." - Allyson

​"I came in knowing absolutely nothing, but everyone was so welcoming that I was able to pick stuff up right away! Then, as president, it's been amazing to give that knowledge back to the new members each semester." - Ramsey

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Meet the Board

Individuals passionate about making incredible player experiences
Violet Rose Wang
Co-President
Jason Choi
​VP of Social
Vivien Chen
​VP of Technology
Cathelina Zhan
VP of Marketing
Ramsey Hauanio
​Co-President​
Tiffany Dreesen
​​VP of Finance
Azam Modan
​VP of Outreach
Dayton Goslin
VP of Production​​

​Past Board Members

Maddy Chiu | Chineme Ekeh | Sarah Jones
Sol Lagos | Jas Lim | Stefano Corno | Terry Tao | Lucy Greenberg | Starr Hinton
Casey Fleming | Ashley Cates | Clement Chan | Dyanna Boone | Gia Lang | Kaya Cook

Helen Spight | Gabriella Martinez | Alicia John | Justin Sindecuse-Hayden | Owen Mech | Sarah Yuen
Charlie Feuerborn |  Colin Spiridonov | Alisa Chen | Alaina Palmer | Sam Mehdi | Rachel Yu
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